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Great job, especially the animations and assets. However, I was often confused about where to go, especially seeing the roads in Z axis as well as the stairs into the building, where I felt that I had to take those paths and didnt know how to. Also the game soft locked me when flew to the top. It also didnt occur to me that the vampire drank blood from the NPCs. Some UI or feedback would help there. The environment needed some more lighting and materials to give the intended gamefeel, and the cover art was really good. Overall, good job guys!

There is a lot of good here, I like the enemies and that each is slightly different in behaviour. the choice to have the count just auto drink within distance is also a strong decision. the controls feel decent albeit a bit floaty at times, over all plays well and was fun. However, a few key areas of improvement would be: 1. fix getting stuck on buildings and not being able to regen stamina, breaks progression and immersion. 2. more lighting and texture in the world, the cover art is super vibrant and juiced with vibes. The environment was good, the models were good but the lack of lighting or much emission and the plain texturing made the environment look unfortunately dull. 3. lastly don't have roads or pathways in the environment that look as though you should be able to walk down them and then not let me do so. there were a couple instances where I felt like the path extending into the horizon was indication I could go there. Over all very good given the time constraint but could have used just a bit more juice.